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Mateus Werneck

On the edge of Madness
On the Edge of Madness is a game developed during college by a team of 4 people. I was responsible for the 2D art, textures, and some 3D models, creating a dark and surreal aesthetic inspired by the universe of Alice in Wonderland and with visual references to the game Alice: Madness Returns. With simple mechanics, inspired by runners like Subway Surfers, the project was an enriching experience, showing how it is possible to create an engaging and cohesive experience even with limited resources.

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